I've uploaded the "cheat sheet" I mentioned at the phonics seminar during this past job training. It's not comprehensive, it just really covers the long and short vowels and silent/magic e rule. I didn't want to overload them and only wanted to focus on the kinds of words JHS 1st year students might encounter.
This is the grassroots 2018 elementary school presentation.
This is a modified version of Erik Chen's Japan Risk map. I modified it so that each prefecture has a question attached to it. The student's form groups and can compete to answer questions and gain control over Japan's prefectures. By pressing the circles next to the names of the prefectures, you can change the color of the prefecture to the controlling team.
A fun, stylish, and easy to use Jeopardy game that I made in Power Point.
The Power Point works exactly how you would want it to.
Step 1) Click on a box to see the corresponding question.
Step 2) Click on "ANSWER" to go to the answer page.
Step 3) Click on the home button to return to the game board. The question you answered will now be grayed out.
This is a blank foundation or template for Jeopardy. Add whatever questions and categories you want to fit your needs!
1. Put the students into groups of 4-6.
2. Have them play Rock, Paper, Scissors to decide their first representative.
3. The representatives from each group come to the front.
4. The ALT demonstrates the correct pronunciation for the target word by saying it to Siri on their iPhone
5. One by one, students are given a chance to have Siri listen to them say the word.
a. If Siri correctly identifies the word, that team gets a point
This is just a small yearbook that I made for my outgoing 3年生 students. I wanted them to have a chill last lesson but also I wanted to wrap everything up in a neat little package. I think it will be a nice keepsake for them.
Draw a 5x5 (or 4x4 or 6x6 etc.) grid on the board and fill in each square with a random date. Secretly choose one of the squares to be the "mine" but don't tell anyone (except maybe the HRT). Split the students into groups and decide the order of the groups. Have the students janken; the winner of the group chooses one of the dates and says it in English. If the square is safe, replace the date with a number indicating how far the "mine" is.
I found this game on ALTInsider and modified it for my 2nd-year students' 2nd semester mid-term review. I also modified a few aspects of the game to adjust for classroom space and other things.
BRIEF OUTLINE: Students review vocab they’ve learned by pulling words out of a box and getting their team to guess by drawing, gesturing or using hints in English.
This is a warm-up routine that one of my 1nensei OTEs and I do every lesson. It aims to keep the most basic and pertinent knowledge in the students’ heads at the beginning of every lesson so that they’ll be primed for the lesson, and also to help them learn it off by heart. It’s fairly basic, but pretty comprehensive.
We start by asking the whole class four questions
Using existing past papers students will get into groups to create their own tests for other students to take. This is to improve their understanding of the material and the format of the Eiken test. This can range from a two-lesson activity to a long-term project over two months.
Students are divided into teams, preferably six. Each team nominates a leader, and on their turn the leader comes to the blackboard.
They say the name of a Japanese prefecture, such as Hyogo. They then have thirty seconds (or a full minute for first years) to come up with a word that starts with each letter of the prefecture. For example, Hello You Orange Great October. No repeats, and the words must have at least three letters.
The task sheet that is included here is specifically for JHS 3, however I did use this one with JHS 2. The main purpose of this was to promote English communication outside of class.
Big thanks to Patrick – this task sheet idea is his.
In my example lesson I used it in the following way (please note I used the audio room for this lesson):
1. First I got the students into 9 groups and drew a square divided into 9 parts on the board to record the points.
While I did this, the JTE handed each group a sheet of paper with their group number on it.
1. Introduce the grammar point: “When is ~ ?” with a short listening activity using holidays.
A worksheet is not required, but it is a good idea to have a reward scheme set in place for volunteers. If you have a quiet class you may want to choose the students randomly from the roll.
Students are placed in groups with even numbers if possible. The students make a line. The student at the beginning of each line is given a card with a sentence on it. The first student tries to memorize the sentence for approximately one minute. The card is then taken away from the student. When the teacher says start, the student must pass the message to his/her classmate by whispering. The message is passed along the line until it reaches the last person at the back. The last student writes the message and then carries it to the teacher.
Make a handout with 20 sentences on it. 13 sentences should be correct. 7 sentences should be incorrect in some way.
Students will work in their groups to review the 20 sentences in the handout. They are to decide A) which sentences are correct and which are incorrect, and B) the changes needed for the incorrect sentences.
Each group will receive a set amount of money to buy sentences.
Students must bid on sentences as they’re called out randomly one at a time. They are then told if the sentence is good or bad.
Set up the word search game board in Excel. Choose how many rows you want, i.e. 10×10
Put the students into teams.
This is a warm up, power point exercise I use. Create slides with four pictures. The students need to think of what the pictures have in common, and will single out the one picture that doesn’t have it. It is a good exercise because there are multiple answers for many of the sets. I usually just do 3 or 4 a day and give out stamps to students with good answers.
Possible sentence patterns are:
A, B, and C are ~ but D is not.
A, B, and C are ~ but D is a ~.
A, B, and C have ~ but D does not.
We (Naoko Miyashige and Becky Cassie) teach a class together 3 times a week for a subject called ‘Cultural Understanding.’ We use the textbook ‘JTALK.’ We have stamp cards, which contribute to the students’ grades, but we also use a motivational poster.
On the poster we have:
This game is based on the bidding game from The Price Is Right TV show. It is quite fun as students are quite shocked at the difference in prices between counties.
Before class you will need to edit the printout to suit your countries products and prices. Print it out and cut up the price tags. Hide the price tags in a box or an envelope.
- Draw dashes on the board corresponding to the number of letters in the target word.
- The students have to work out the word by guessing one letter at a time. Students can be selected however you like.
- For each incorrect guess a part of the hanged man is drawn, with the 10th miss causing the students to lose.
You can put the students in teams against each other or have them all against the teacher.
This activity is similar to the Speed Dating activity from Summer School.
The regular activity is to be used as a 10-15 minute warm-up activity to get the students thinking and excited about English at the beginning of every class.
For 2/3-nensei at JHS and HS, you'll most likely need 30 minutes or more to initially review and check the understanding for each sentence and example options for each side. I usually start with A side and move onto B side in 3 or so weeks.
This activity is similar to the Speed Dating activity from Summer School.
First, figure out a path your students can take to rotate around the room. For desks where two students sit, one will be the mover and the other will be the interviewer and stay in place.
Students race to write a story about a given topic on the board. E.g., zombies, Japanese/American foods, Christmas break, favorite movies, etc.
2 or 3 groups with 5~8 students each
Simple and fun English board with English Pokemon names and the meanings behind them. Use for any level you think would be interested in Pokemon!
- Students match up the lettered sentence beginnings with their numbered counterpart.
- Next get students to write the answers on the board and ask others for corrections.
- Fill out correct answers into the boxes.
- Students try to make two or three unique sentences. Walk around to students to check sentences.
I have been playing the keyword game with my students for years and it was getting far too repetitive so I decided to mix it up a bit.
Students play in pairs, left-hand side students are one team, and the right-hand side students are the other team. After playing each round, I count how many winners from the left side, and how many from the right. I give one point to the team with most winners that round. It can continue for as many rounds as there are vocab to learn but I don't usually play it for that long.
Credit goes to Luke Orme for the the original conceptualization!
Attached are Word and PDF versions of the rules. Loosely bilingual (Japanese/English) for your convenience. (If there’s weird Japanese, I apologize.)
Zombie Janken 2.0 rules
Disclaimer: Kids + zombies + janken = potential chaos. However, it usually doesn’t get too crazy even in a classroom.
Perhaps the only thing that kids love more than bingo and board games is a FUSION of both!
I came up with this idea because in some classes the classroom was too small for moving around in and the kids got too rowdy during exciting games. And the kids. Love. Bingo. And board games. SO. MUCH. (Not to mention that it's more about luck than skill, so even kids who aren't good at English have a chance at winning.)
My OTE came up with this way to practice new vocab on a whim for our class the next day. It already exists by the name of Picture Telephone I believe, but he renamed it New Word Game. We used it for JHS 3 nensei but it could easily be transferred to other grades. Picture telephone is like normal telephone, but instead of whispering the students draw pictures.
Attached is a blank powerpoint which can be used for self introduction quizzes or any jeopardy quiz.
It is arranged so that when you click on the points in the grid it goes directly to that quiz question. To click back to the points grid you should click the arrow in the bottom right of each question slide. If you don’t click on the arrow and just move onto the next slide you will miss the points grid and go straight to a new question. To finish the quiz and go on to the last page you can click on the “quiz” box above the points grid.
- Print out large numbers 0-9 on pieces of paper. Attach each set of numbers to a different construction paper color. Laminate if you want them to last. There should be 1 set of cards for every 10 students, so if you have 25 students, make three sets, if you have 35 students, make 4 sets.
- Create a list of math problems using +, -, x, and /. The problems should only have each numeral used no more than once in the problem and answer. Ex. 5+6=11 does not work because the 1 is used twice, but 5+7=12 does because each number is only used once.
This activity is based on a fairly well known Japanese game show called “Q Sama” so most students should catch on rather quickly.
- Divide the class down the middle into two teams. One team will be represented by colored in circles, others with empty circles
- Draw a grid on the board
- ALT asks a question to the class
- Students raise their hands
- HRT chooses the fastest student
- If the student is correct, he/she colors a spot on the grid. That student can’t answer again
- Continue asking more questions until one team has 4 (or 3) in a row
- Divide the class down the middle into two teams.
- Write today’s code on the board (BGBGB, GGGBGB, etc.) where B=boy and G=girl.
- The ALT asks a question to the class.
- Students raise their hands to answer the question, but each team must follow the pattern of the code.
This version of karuta puts an interesting twist on the old stand-by, usually with less crying at elementary school.
1. Have the students make groups and hand out the karuta cards.
2. Establish a rotation from group to group; clockwise usually works best.
3. Say your first karuta word.
4. The student who got the card should keep the card with them, and join the next group in the rotation. (There should be a newly vacated seat from the winner of that group who just advanced).
The students play in teams (rows or groups) and they play in rotations within their team.