GENERAL

Jeopardy Quiz Power Point

A fun, stylish, and easy to use Jeopardy game that I made in Power Point.

The Power Point works exactly how you would want it to.

Step 1) Click on a box to see the corresponding question.
Step 2) Click on "ANSWER" to go to the answer page.
Step 3) Click on the home button to return to the game board. The question you answered will now be grayed out.

ENJOY!

This is a blank foundation or template for Jeopardy. Add whatever questions and categories you want to fit your needs!

Siri Says What!?

1. Put the students into groups of 4-6.
2. Have them play Rock, Paper, Scissors to decide their first representative.
3. The representatives from each group come to the front.
4. The ALT demonstrates the correct pronunciation for the target word by saying it to Siri on their iPhone
5. One by one, students are given a chance to have Siri listen to them say the word.
a. If Siri correctly identifies the word, that team gets a point

ALT Family Feud

Break the students into teams
have them janken to determine a team leader
Explain that when you show the question, the team leader can raise their hand and say "Here!" to answer
Their goal is to hit upon one of the top 6 responses to the survey
if they hit upon one of the top 6 you reveal it on the powerpoint, and they get the same number of points as number of people who gave that response

Datesweeper (months and dates game)

Draw a 5x5 (or 4x4 or 6x6 etc.) grid on the board and fill in each square with a random date. Secretly choose one of the squares to be the "mine" but don't tell anyone (except maybe the HRT). Split the students into groups and decide the order of the groups. Have the students janken; the winner of the group chooses one of the dates and says it in English. If the square is safe, replace the date with a number indicating how far the "mine" is.

Warm-up Routine

This is a warm-up routine that one of my 1nensei OTEs and I do every lesson. It aims to keep the most basic and pertinent knowledge in the students’ heads at the beginning of every lesson so that they’ll be primed for the lesson, and also to help them learn it off by heart. It’s fairly basic, but pretty comprehensive.

 

We start by asking the whole class four questions

The Sengoku Game

Students are divided into teams, preferably six. Each team nominates a leader, and on their turn the leader comes to the blackboard.

They say the name of a Japanese prefecture, such as Hyogo. They then have thirty seconds (or a full minute for first years) to come up with a word that starts with each letter of the prefecture. For example, Hello You Orange Great October. No repeats, and the words must have at least three letters.

Customs and etiquette from around the world!

This is the lesson plan discussed at the April Kobe JET seminar. Basically it is a fun powerpoint that you can use and change to suit your purpose.

In my example lesson I used it in the following way (please note I used the audio room for this lesson):

1. First I got the students into 9 groups and drew a square divided into 9 parts on the board to record the points.

When is your FACE? English poster making

1. Introduce the grammar point: “When is ~ ?” with a short listening activity using holidays.

A worksheet is not required, but it is a good idea to have a reward scheme set in place for volunteers. If you have a quiet class you may want to choose the students randomly from the roll.

The ALT and the OTE have a short and simple conversation about their *fictional* coming weekend. The students need to listen, so make it simple and repeat.

Pass the Message (Advanced Telephone)

Students are placed in groups with even numbers if possible. The students make a line. The student at the beginning of each line is given a card with a sentence on it. The first student tries to memorize the sentence for approximately one minute. The card is then taken away from the student. When the teacher says start, the student must pass the message to his/her classmate by whispering. The message is passed along the line until it reaches the last person at the back.

Sentence Auction

Make a handout with 20 sentences on it. 13 sentences should be correct. 7 sentences should be incorrect in some way.

Students will work in their groups to review the 20 sentences in the handout. They are to decide A) which sentences are correct and which are incorrect, and B) the changes needed for the incorrect sentences.

Each group will receive a set amount of money to buy sentences.

Students must bid on sentences as they’re called out randomly one at a time. They are then told if the sentence is good or bad.

Which one is different?

This is a warm up, power point exercise I use.  Create slides with four pictures.  The students need to think of what the pictures have in common, and will single out the one picture that doesn’t have it.   It is a good exercise because there are multiple answers for many of the sets.  I usually just do 3 or 4 a day and give out stamps to students with good answers.

Possible sentence  patterns are:

A, B, and C are ~ but D is not.

A, B, and C are ~ but D is a ~.

A, B, and C have ~ but D does not.

Motivoster!

We (Naoko Miyashige and Becky Cassie) teach a class together 3 times a week for a subject called ‘Cultural Understanding.’ We use the textbook ‘JTALK.’ We have stamp cards, which contribute to the students’ grades, but we also use a motivational poster.

On the poster we have:

The Price Is Right!

This game is based on the bidding game from The Price Is Right TV show. It is quite fun as students are quite shocked at the difference in prices between counties.

Before class you will need to edit the printout to suit your countries products and prices. Print it out and cut up the price tags. Hide the price tags in a box or an envelope.

Hangman

  1. Draw dashes on the board corresponding to the number of letters in the target word.
  2. The students have to work out the word by guessing one letter at a time. Students can be selected however you like.
  3. For each incorrect guess a part of the hanged man is drawn, with the 10th miss causing the students to lose.

You can put the students in teams against each other or have them all against the teacher.

Round Robin Interview

This activity is similar to the Speed Dating activity from Summer School.

Introduction

The regular activity is to be used as a 10-15 minute warm-up activity to get the students thinking and excited about English at the beginning of every class.

For 2/3-nensei at JHS and HS, you'll most likely need 30 minutes or more to initially review and check the understanding for each sentence and example options for each side. I usually start with A side and move onto B side in 3 or so weeks.

Keyword Game: Level Up!

I have been playing the keyword game with my students for years and it was getting far too repetitive so I decided to mix it up a bit.

Students play in pairs, left-hand side students are one team, and the right-hand side students are the other team. After playing each round, I count how many winners from the left side, and how many from the right. I give one point to the team with most winners that round. It can continue for as many rounds as there are vocab to learn but I don't usually play it for that long.

I want to go to 'Murica! Countries Bingo Board Game

Perhaps the only thing that kids love more than bingo and board games is a FUSION of both!

I came up with this idea because in some classes the classroom was too small for moving around in and the kids got too rowdy during exciting games. And the kids. Love. Bingo. And board games. SO. MUCH. (Not to mention that it's more about luck than skill, so even kids who aren't good at English have a chance at winning.)

Picture Telephone

My OTE came up with this way to practice new vocab on a whim for our class the next day. It already exists by the name of Picture Telephone I believe, but he renamed it New Word Game. We used it for JHS 3 nensei but it could easily be transferred to other grades. Picture telephone is like normal telephone, but instead of whispering the students draw pictures.

Jeopardy Quiz Powerpoint

Attached is a blank powerpoint which can be used for self introduction quizzes or any jeopardy quiz.

It is arranged so that when you click on the points in the grid it goes directly to that quiz question. To click back to the points grid you should click the arrow in the bottom right of each question slide.  If you don’t click on the arrow and just move onto the next slide you will miss the points grid and go straight to a new question. To finish the quiz and go on to the last page you can click on the “quiz” box above the points grid.

Math in English Class

BEFORE CLASS:
  • Print out large numbers 0-9 on pieces of paper. Attach each set of numbers to a different construction paper color. Laminate if you want them to last. There should be 1 set of cards for every 10 students, so if you have 25 students, make three sets, if you have 35 students, make 4 sets.
  • Create a list of math problems using +, -, x, and /. The problems should only have each numeral used no more than once in the problem and answer. Ex. 5+6=11 does not work because the 1 is used twice, but 5+7=12 does because each number is only used once.

Connect 4

ACTIVITY
  • Divide the class down the middle into two teams.  One team will be represented by colored in circles, others with empty circles
  • Draw a grid on the board
  • ALT asks a question to the class
  • Students raise their hands
  • HRT chooses the fastest student
  • If the student is correct, he/she colors a spot on the grid.  That student can’t answer again
  • Continue asking more questions until one team has 4 (or 3) in a ro

Boy/Girl Code

Activity:
  • Divide the class down the middle into two teams.
  • Write today’s code on the board (BGBGB, GGGBGB, etc.) where B=boy and G=girl.
  • The ALT asks a question to the class.
  • Students raise their hands to answer the question, but each team must follow the pattern of the code.

Team Karuta

This version of karuta puts an interesting twist on the old stand-by, usually with less crying at elementary school.

1. Have the students make groups and hand out the karuta cards.

2. Establish a rotation from group to group; clockwise usually works best.

3. Say your first karuta word.

4. The student who got the card should keep the card with them, and join the next group in the rotation. (There should be a newly vacated seat from the winner of that group who just advanced).