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Zombie Janken Game 2.0: Chaos Edition?
Credit goes to Luke Orme for the the original conceptualization!
Attached are Word and PDF versions of the rules. Loosely bilingual (Japanese/English) for your convenience. (If there’s weird Japanese, I apologize.)
Zombie Janken 2.0 rules
Disclaimer: Kids + zombies + janken = potential chaos. However, it usually doesn’t get too crazy even in a classroom.
- After going over new/old vocabulary and grammar, explain and demonstrate the game.
- Each kid receives a vocabulary card. (Just assigning each kid a vocab word is fine too, although this takes a little more time.)
- The kids wander around the classroom while repeatedly saying their vocab word or sentence (and pantomiming where appropriate).
- When two “zombies” meet, they say their phrases (or do a mini interview where applicable).
- If the “types” are different, they janken. The loser becomes the winner’s “type” and looks for other zombies.
- If the “types” are the same, they say, “friend” and go look for other zombies.
- When the teacher/ALT /timer decides it’s time to end the game, all of the zombies stop and return to their seats.
- Take a poll to see which zombie type is the largest!
Basic vocab / phrase example (different-type zombies):
Kid A: I like red!
Kid B: I like green!
(Janken. Kid A wins. Both Kid A and Kid B are “I like red”-type zombies.)
Basic vocab / phrase example (same-type zombies):
Kid A: I like red!
Kid C: I like red!
Kid A & Kid C: Friend!
(No janken. The zombies be on their way.)
Mini Interview example (different-type zombies):
Kid A: What color do you like?
Kid B: I like blue! What color do you like?
Kid A: I like purple!
(Janken. Kid A wins. Both Kid A and Kid B are “I like purple”-type zombies.)
- It is recommended that the vocab cards have pictures (especially for elementary school students). It is also recommended that the cards be laminated for reuse.
- Encourage good zombie behavior. That means a lot of pantomiming and speaking, and limited running.
- Janken trains might randomly form for no apparent reason.